Its not a cut from the sp, its an additional investement! The budget will still stay at that initial 35 million and the publisher will want the dev team to figure out how to do MP without any extra money going to the budget. A game has a set budget from an outset regardless if it has multiplayer or not.Ī game doesn't start with an initial 35 million projected budget then become a 50 million dollar game because the publisher suddenly wants the team to have multiplayer. I'm not turning the discussion to anything, I'm simply stating the facts and pointing out you can't back up the claims you make.Īnd problems happen all the time, that doesnt change the fact, that if you plan to invest more money for a mp to increase your salesĮxcept that's not how game development actually works. This game is turn based RPG inspired by JRPGs. Originally posted by kenshigo:its easy to get a discussion on your side if you change a big element like turning the topic to tunr based jrpg from jrpg, so your comment isnt valid on this discussion since we were talking about jrpg, not turn based through story! Note turn based, and through the story, so that elimates something like the Tales series where another player can play during the battle sequences, which isn't really co-op or multiplayer it's more of a bonus feature kind of like a second player being able to control Tails in Sonic 2. How many turn based JRPGs have true co-op? As in you can play through the entire story with a second person at all times? As in what people consider to be Co-Op by today's standards. That type of stuff happens all the time in video game production.Īlso there have been numerous video games that started off as SP only that then added in MP later on, so it's not a forgone conclusion for every game to know that they're going to have MP from the outset.Īnd there are quite a few classic jrpg wich do offer mp, you are wrong on that side aswell Something like multiplayer can take money away from the SP experience if a game reaches a point in development where the MP isn't coming along fast enough, or hits some kind of technical snag that requires people working on the SP to help out on it. if you develope a game with mp, you expect a different amount of sales, its an investment, not extra money you cut from the SP experience! Originally posted by cost assumption simply isnt true.
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